I know I've been away for a while. I've had a lot going on, a lot to deal with recently. More importantly though is that, on top of my usual busy summer schedule, I have just started a third job. So now, on top of my regular 40 to 60 hour week, my weekend side jobs and my house work, I am also working as a Financial Consultant.
Needless to say, this tends to leave me with not a lot of time or energy. I do still try to work on things for here, indulge in fantasy from time to time, but I'm not going to be able to keep any sort of schedule.
Thursday, June 27, 2013
Saturday, June 1, 2013
Friday, May 31, 2013
Ah yes, summer. When my attractive cosplaying friends start posting pictures of themselves in bathing suits and revealing costumes, thus reminding me that I know a great many people who are very attractive, share a great many of my interests, passions and humor, and would never Ever have anything to do with me romantically.
Because I'm ugly.
Because I'm ugly.
Weekly Comic 5/31/13
I know it's been a while since I've made one of these, but I'm trying to get back into the habit. With the new role playing game starting to stabilize it is taking less of my time, and I just need one more delivery and I can finish my newest cosplay. Now if the heat would just break I can be all set, and maybe start making more captions. This is yet another comic from Loserz
(click to enlarge)
Monday, May 27, 2013
Crime Doesn't Pay
This is another one of those ones that I had a fragment of an idea, but not the whole thing. It took me longer than I thought it would, but I finally worked out the rest. I've been in a very Korina Bliss sort of mood recently, too.
Labels:
Adult,
Blonde,
Korina Bliss,
Punishment,
Scifi,
Stuck
Sunday, May 26, 2013
Stakes of the Game
So since I've been gone for so long, I'm trying to spend a bit of time making some captions for you all. I've got several images that have inspired bits of a story, but now I'm trying to fill out the details. As usual, I'm starting with simpler stories before trying to jump into anything really complex, but hopefully you'll still enjoy them.
This is one of those simpler stories, meant more as a bit of fluff and fun. Once I saw this set, I knew where I wanted the story to go, I just wasn't sure how to get there. Hopefully it came out ok.
This is one of those simpler stories, meant more as a bit of fluff and fun. Once I saw this set, I knew where I wanted the story to go, I just wasn't sure how to get there. Hopefully it came out ok.
Thursday, May 23, 2013
No, I'm not dead or gone, but between ten hour days in high heat, running my role play and working on my cosplay, I've not had the time or energy to make any new captions. The good news is that the heat is supposed to break, and I'm hoping to have the last piece of my costume done by this weekend or the next, so I should have time once more. This is very exciting for me, because I've not made a new costume in about five years now, so I'm really looking forward to having something new. And it is just in time for the 25th anniversary of Otakon. So I really have to go all out on this and make it the best I possibly can (which is, admittedly, mediocre compared to what other people do, but I still have to try).
Friday, May 3, 2013
Weekly Comic 5/3/13
I know it's been a while since I've done anything new around here. I've been dealing with a lot lately, plus I've been focusing on getting my RPG up and running (things are getting started, we already have a few characters and missions will be starting soon, so if you are interested check the link on the right!). So I've got another multi-panel comic today. This one comes from a manga, so I can't provide you with a website. The only name I've seen it under is I Cup, and I've never even found a translated version (If you know where to find one, let me know). I hope you enjoy.
(click to enlarge)
Tuesday, April 30, 2013
Ready for Business!
I am pleased to announce that my super hero RPG is now ready for play!
There is some cosmetic work left, and I may need to tweak the system should problems develop, but everything that is necessary for play is ready to go. You can find it the link below:
http://angelsgame.hyperboards.com/
Anyone who is interested in playing is welcome to come and start creating a character. There is no limit to how many people can join, so feel free to invite your friends or anyone you know who may be interested. The more the merrier!
If you enjoy the game and want to help out, consider donating a month's worth of ad-free. It is only 7 dollars, and it will help me to keep the game going. Want to help but don't have any money to spare? There are plenty of other ways. You can create and run a mission. Good with graphics? Then why not make a logo, or new backgrounds, or help other players with avatars or signature banners. You can add helpful information to the Useful Links section. Be creative! What you get out of the game will be wholly dependent on what you put in to it.
I hope to see you all there!
There is some cosmetic work left, and I may need to tweak the system should problems develop, but everything that is necessary for play is ready to go. You can find it the link below:
http://angelsgame.hyperboards.com/
Anyone who is interested in playing is welcome to come and start creating a character. There is no limit to how many people can join, so feel free to invite your friends or anyone you know who may be interested. The more the merrier!
If you enjoy the game and want to help out, consider donating a month's worth of ad-free. It is only 7 dollars, and it will help me to keep the game going. Want to help but don't have any money to spare? There are plenty of other ways. You can create and run a mission. Good with graphics? Then why not make a logo, or new backgrounds, or help other players with avatars or signature banners. You can add helpful information to the Useful Links section. Be creative! What you get out of the game will be wholly dependent on what you put in to it.
I hope to see you all there!
Friday, April 26, 2013
I've decided to use Hyperboards to host the new RPG. It's reliable and trustworthy. I'll cover the monthly costs, as long as people are interested in playing. Though I will ask that, if players are enjoying the game, if they are able to do so players please donate to the upkeep. Just a little bit can help ease a lot of burden on me.
Sunday, April 21, 2013
Saturday, April 20, 2013
Thursday, April 18, 2013
RPG Input
So I'm working on my new superhero RPG, and I wanted to get a little bit of feedback from the players in regards to a few elements. If you are interested in playing, please take a moment to read the questions and provide me with your thoughts. It will help me to make the game to suit the player's tastes.
The Winner
A while back I ran a little contest, with a caption as the prize. The winner was one Brandon Noble. Congratulations to you!
I wasn't able to work in your liking of mermaids, sorry. I just couldn't find any source material that inspired me. Still, I hope you enjoy your prize.
I wasn't able to work in your liking of mermaids, sorry. I just couldn't find any source material that inspired me. Still, I hope you enjoy your prize.
Wednesday, April 17, 2013
Someone pointed out to me that I wasn't very clear about my RPG idea. It made sense in my head, but I didn't get it all out on paper, so to speak.
The campaign idea is that each player will be playing an ordinary guy (it could be based on themselves, or it could be someone they create). They are chosen and contacted by a "higher being" of some sort, who has decided they would be suitable as a hero. They are given the ability to transform into a hero from popular culture (in this case, the "theme" would be comic book heroes like Superman and Batman). However, the form chosen is always one of the attractive female characters. Thus the guy gains that heroine's appearance, powers, weaknesses and outfit when they take on their heroic form, but they are not becoming that heroine. Their mind remains their own. So they are still ordinary guys, only now they can become extraordinary girls.
The campaign idea is that each player will be playing an ordinary guy (it could be based on themselves, or it could be someone they create). They are chosen and contacted by a "higher being" of some sort, who has decided they would be suitable as a hero. They are given the ability to transform into a hero from popular culture (in this case, the "theme" would be comic book heroes like Superman and Batman). However, the form chosen is always one of the attractive female characters. Thus the guy gains that heroine's appearance, powers, weaknesses and outfit when they take on their heroic form, but they are not becoming that heroine. Their mind remains their own. So they are still ordinary guys, only now they can become extraordinary girls.
Tuesday, April 16, 2013
So, in my campaign to remain positive, I've been trying to focus on things that I enjoy. So I've been spending a lot of time thinking about the superhero campaign. The more I think about it, the more I'd really like to try the second one. I've come up with a first villain, which should be a lot of fun to go up against. There are a few decisions that I'd want to discuss with the players first, though. Things such as limitations and character choices (ie, should we stick to just one universe such as DC comics, or allow all? What about multiple variations of the same character, like classic Wonder Woman and Justice League Wonder Woman?) But, overall, if I can get some players, I'd be more than happy to set up the game. I'd like to have at least five to start with. So if you are interested, be sure to let me know. And feel free to invite others as well, if you know anyone who might be.
Now, I just need to decide if I want my own character to become Power Girl or Wonder Woman. It's hard to argue with having all of Superman's powers wrapped up in a bombshell blonde body. But then again, Wonder Woman is a strong choice too because, well, Lynda Carter...
Now, I just need to decide if I want my own character to become Power Girl or Wonder Woman. It's hard to argue with having all of Superman's powers wrapped up in a bombshell blonde body. But then again, Wonder Woman is a strong choice too because, well, Lynda Carter...
Sunday, April 14, 2013
So I started watching Justice League today, and it got me in the mood for my old TG superhero campaign. I thought I'd see about possibly resurrecting it.
I have two basic ways of doing it. One, is to use the Mutants and Masterminds rule book, and create a proper role playing campaign. The other, simpler, version is to use an AMBER system with pre-existing superheroes. For those not familiar, an AMBER style game is one with no dice rolls or similar device. The players choose what they wish to do, and the game master makes a determination of whether or not it is possible. While I've never been overly fond of such systems, they are much more convenient for online play.
I haven't thought into it too much, but the basic premise would be
1. (For the mutants and masterminds campaign) each player would start as male (or female, if someone wishes to go that route), but would in the course of receiving their power be transformed into the opposite sex. Each player would come up with their own backstory, as well as design their own powers and character based on the rules of Mutants and Masterminds. The system is fairly diverse, and can create a version of just about any hero you could name. It also includes some helpful templates for getting started.
Or
2. (For the AMBER system) Each player would start as male. The setting would be modern day, real world Earth. However, due to some threat of some sort, certain people are chosen by a "higher being" of some sort to become champions and protectors. They are given the power to take on the form of a fictional character, complete with all abilities. Thus, each player during character creation will choose which character the "higher being" chooses for them to become. However, the "higher being" is kind of a perv, and therefor only chooses sexy female forms for the heroes. By using pre-existing forms, their abilities and weaknesses are already established, so an AMBER system should be viable.
Of course, being me, both of these campaigns would end up being X-rated. If we can get enough players, I would be willing to set up a game. What's more, is that it can be set up as a "mission based" system, instead of a "story based" system. Meaning that instead of all players following one story line throughout the entire campaign, it is instead broken up into smaller arcs. Thus, if you won't be around, you can have your character not take part in a mission and the game does not suffer. It also means that players can come up with their own missions, and be allowed to run them as acting game masters. Keeps game play fresh and innovative. In short, think of it in terms of tv shows. Some shows have one single story that all episodes work towards. But others have individual plots for each episode, with only loose connections between them. Miss one episode and you won't be lost when the next one starts.
Any thoughts? Any interest at all?
I have two basic ways of doing it. One, is to use the Mutants and Masterminds rule book, and create a proper role playing campaign. The other, simpler, version is to use an AMBER system with pre-existing superheroes. For those not familiar, an AMBER style game is one with no dice rolls or similar device. The players choose what they wish to do, and the game master makes a determination of whether or not it is possible. While I've never been overly fond of such systems, they are much more convenient for online play.
I haven't thought into it too much, but the basic premise would be
1. (For the mutants and masterminds campaign) each player would start as male (or female, if someone wishes to go that route), but would in the course of receiving their power be transformed into the opposite sex. Each player would come up with their own backstory, as well as design their own powers and character based on the rules of Mutants and Masterminds. The system is fairly diverse, and can create a version of just about any hero you could name. It also includes some helpful templates for getting started.
Or
2. (For the AMBER system) Each player would start as male. The setting would be modern day, real world Earth. However, due to some threat of some sort, certain people are chosen by a "higher being" of some sort to become champions and protectors. They are given the power to take on the form of a fictional character, complete with all abilities. Thus, each player during character creation will choose which character the "higher being" chooses for them to become. However, the "higher being" is kind of a perv, and therefor only chooses sexy female forms for the heroes. By using pre-existing forms, their abilities and weaknesses are already established, so an AMBER system should be viable.
Of course, being me, both of these campaigns would end up being X-rated. If we can get enough players, I would be willing to set up a game. What's more, is that it can be set up as a "mission based" system, instead of a "story based" system. Meaning that instead of all players following one story line throughout the entire campaign, it is instead broken up into smaller arcs. Thus, if you won't be around, you can have your character not take part in a mission and the game does not suffer. It also means that players can come up with their own missions, and be allowed to run them as acting game masters. Keeps game play fresh and innovative. In short, think of it in terms of tv shows. Some shows have one single story that all episodes work towards. But others have individual plots for each episode, with only loose connections between them. Miss one episode and you won't be lost when the next one starts.
Any thoughts? Any interest at all?
Saturday, April 13, 2013
Exam Update
Alright, the exam is now over. I had to be at the testing site by 7:15 am in order to go through security and be admitted. Then the first half of the exam started at 8. I did the best I could with it. Overall, there were some problems I just didn't know and had to guess at, but much of it I was able to handle. It took me about two hours to complete, then I had a break till 1:15. We reconvened, went through security again, then started taking the second half at 1:45. The second half was definitely rougher. The questions were harder in general, and covered a lot of subjects that are only loosely (or, in at least 1 case not in the least bit) related to my field. I did the best I could with it, but I'm not as confident. Took me about 2 and half hours to complete, then I got to leave. With travel time, I was home about a half hour before the exam ended.
Now all I can do is wait for the results.
Now all I can do is wait for the results.
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