Saturday, April 20, 2013

Thursday, April 18, 2013

RPG Input

So I'm working on my new superhero RPG, and I wanted to get a little bit of feedback from the players in regards to a few elements.  If you are interested in playing, please take a moment to read the questions and provide me with your thoughts.  It will help me to make the game to suit the player's tastes.


The Winner

A while back I ran a little contest, with a caption as the prize.  The winner was one Brandon Noble.  Congratulations to you!

I wasn't able to work in your liking of mermaids, sorry.  I just couldn't find any source material that inspired me.  Still, I hope you enjoy your prize.


Wednesday, April 17, 2013

Someone pointed out to me that I wasn't very clear about my RPG idea.  It made sense in my head, but I didn't get it all out on paper, so to speak.

The campaign idea is that each player will be playing an ordinary guy (it could be based on themselves, or it could be someone they create).  They are chosen and contacted by a "higher being" of some sort, who has decided they would be suitable as a hero.  They are given the ability to transform into a hero from popular culture (in this case, the "theme" would be comic book heroes like Superman and Batman).  However, the form chosen is always one of the attractive female characters.  Thus the guy gains that heroine's appearance, powers, weaknesses and outfit when they take on their heroic form, but they are not becoming that heroine.  Their mind remains their own.  So they are still ordinary guys, only now they can become extraordinary girls.

Tuesday, April 16, 2013

So, in my campaign to remain positive, I've been trying to focus on things that I enjoy.  So I've been spending a lot of time thinking about the superhero campaign.  The more I think about it, the more I'd really like to try the second one.  I've come up with a first villain, which should be a lot of fun to go up against.  There are a few decisions that I'd want to discuss with the players first, though.  Things such as limitations and character choices (ie, should we stick to just one universe such as DC comics, or allow all?  What about multiple variations of the same character, like classic Wonder Woman and Justice League Wonder Woman?)  But, overall, if I can get some players, I'd be more than happy to set up the game.  I'd like to have at least five to start with.  So if you are interested, be sure to let me know.  And feel free to invite others as well, if you know anyone who might be.

Now, I just need to decide if I want my own character to become Power Girl or Wonder Woman.  It's hard to argue with having all of Superman's powers wrapped up in a bombshell blonde body.  But then again, Wonder Woman is a strong choice too because, well, Lynda Carter...


Monday, April 15, 2013

Sunday, April 14, 2013

So I started watching Justice League today, and it got me in the mood for my old TG superhero campaign.  I thought I'd see about possibly resurrecting it.

I have two basic ways of doing it.  One, is to use the Mutants and Masterminds rule book, and create a proper role playing campaign.  The other, simpler, version is to use an AMBER system with pre-existing superheroes.  For those not familiar, an AMBER style game is one with no dice rolls or similar device.  The players choose what they wish to do, and the game master makes a determination of whether or not it is possible.  While I've never been overly fond of such systems, they are much more convenient for online play.

I haven't thought into it too much, but the basic premise would be
1. (For the mutants and masterminds campaign) each player would start as male (or female, if someone wishes to go that route), but would in the course of receiving their power be transformed into the opposite sex.  Each player would come up with their own backstory, as well as design their own powers and character based on the rules of Mutants and Masterminds.  The system is fairly diverse, and can create a version of just about any hero you could name.  It also includes some helpful templates for getting started.

Or

2. (For the AMBER system) Each player would start as male.  The setting would be modern day, real world Earth.  However, due to some threat of some sort, certain people are chosen by a "higher being" of some sort to become champions and protectors.  They are given the power to take on the form of a fictional character, complete with all abilities.  Thus, each player during character creation will choose which character the "higher being" chooses for them to become.  However, the "higher being" is kind of a perv, and therefor only chooses sexy female forms for the heroes.  By using pre-existing forms, their abilities and weaknesses are already established, so an AMBER system should be viable.

Of course, being me, both of these campaigns would end up being X-rated.  If we can get enough players, I would be willing to set up a game.  What's more, is that it can be set up as a "mission based" system, instead of a "story based" system.  Meaning that instead of all players following one story line throughout the entire campaign, it is instead broken up into smaller arcs.  Thus, if you won't be around, you can have your character not take part in a mission and the game does not suffer.  It also means that players can come up with their own missions, and be allowed to run them as acting game masters.  Keeps game play fresh and innovative.  In short, think of it in terms of tv shows.  Some shows have one single story that all episodes work towards.  But others have individual plots for each episode, with only loose connections between them.  Miss one episode and you won't be lost when the next one starts.

Any thoughts?  Any interest at all?