So I've been trying to plan out my next big cosplay, which of course means that I have been in a very anime mood. I also found that I am specifically in a Lucy Heartfilia from Fairy Tail mood. I've got quite a few images that have inspired thoughts. I decided to start with this one since it was the most complete.
It's actually set in a world I had created as part of an old RPG system I'd been working on. I had actually originally started working on it as a game to play on Rachel's Haven, but after certain events I've been much less active there and the project fell in to disuse.
The basic premise was that it was set in a world of magic, where those who were capable of using magic attended a school, like a college, in order to learn how to harness their abilities. I know, it sounds very Harry Potter-ish, but I assure you that it is only a passing resemblance. In my system, there were seven basic types of magic. Students would choose a major, which would determine the type of magic they could wield. They also had the option of choosing a minor, which would open up new options for their magic, or they could take a double major, meaning they could use two types of magic (but at the cost of having to split their advances between both studies, so they were less proficient in either one than those who only had a single major). All of the magic types had some possibility for transformational effects, though some were more obvious (or direct) than others. I'd have to go back and see if I could find, or remember, the full list and all the details, but that was the basic idea behind the system. The trouble with such a system, though, was that it was hard to put numbers to it and still let players be creative with the effects of their spells. It would need to be an Amber system, which is to say that there are no dice rolls or stats, simply the basic outline and the GM makes the decisions on what is or is not possible. It's more flexible, but it also leaves out the possibility for random chance and luck that you get with the dice based systems. Since random chance has saved my characters' lives many many times (I'm quite famous in my gaming groups, as my ability to get us INTO crazy situations was exceeded only by my ability to get us OUT of the same situations, usually through some bizarre and insane plan that never should have worked yet somehow did), I find the idea of giving such total control to the GM, even when I am the GM, is rather a turn off. I never did find a way to reconcile it.
Anyway, enough rambling. I'm sure none of you really care about any of that. So here is what you have been waiting for, a new caption by me. If you skipped the block of text above, don't worry about it. This one can be read just fine without knowing the background behind it.
I hope you all enjoy it, and remember to please leave your feedback.
I like the idea of you rpg. Have you heard of story teller engine? That might solve your problem. It has dice but it greatly increase the story without bogging it down with all the match.
ReplyDeleteI'm afraid I've not heard of it before. I did try looking in to it, but I couldn't find anything having to do with rpg systems. The only thing I saw was a program for .Net systems. I'd be interested in learning more. It's been quite a while since I was able to play a good game, so anything that might make it easier to do so in an online setting would be appreciated.
DeleteI can email you the pdf of it. You can email me at mrbrightside51@gmail.com and I'll send it to you.
DeleteGreat cap and interesting cosplay idea.
ReplyDeleteI'm glad you liked it
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